Dwelt: Iron Solstice is a cozy building and cleansing game, where hope and melancholy co-exist in rich steampunk environments that are yours to explore and heal.

Design, build, cleanse, and garden in Dwelt: Iron Solstice, a steampunk game set in an overgrown post-apocalyptic world, featuring diverse environments to cultivate, and robust construction features. Play as a robotic armature, seeking to heal and rejuvenate a planet abandoned by humanity in the aftermath of a cataclysmic war. Unlock building components by cultivating and gardening each land — using them to build and decorate your own settlement — and begin to heal and reconnect a fractured planet.

A painted concept for my game, Dwelt. A huge steel opening, emanating an eerie green glow, sits atop a dreary and menacing green backdrop. A painted concept for my game, Dwelt. A bridge, lined with an array of arcing rocks, extends off into an inky black distance, with vivid misty red hovering below.

This page (and the game itself) is in active development — please check back soon! For now, you can read a little more about the game in this journal entry, and take a look at its origins on my original website.

Development Log

9.2026

Dwelt: Development Notes #1

The first full journal entry for Dwelt, my steampunk building and cleansing game where melancholy and coziness co-exist! Let’s talk about what it is, and where its development is at.

Screenshot from my game Dwelt, showing a tall, ancient cathedral doused in red and inky black.